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Outcast beyond contact
Outcast beyond contact





outcast beyond contact
  1. #Outcast beyond contact mod#
  2. #Outcast beyond contact download#

#Outcast beyond contact download#

You can also download the following alternative versions, the MA version will increase the ammo obtained and the LA version will decrease it: Less resistance to fire and explosions.

outcast beyond contact

In this version, everything will be much more deadly, and besides, you won't get many rewards other than money or ammo, which means you'll have to look for them or buy them. This is a variant of my True Experience mod, the NIGHTMARE version. I recommend: normal damage resistance, no targeting assistance and no health regeneration. Remember to modify the links above in order for them to work. More resistance to fire and explosions. Medkit now heals 35% of health instead of 30%. All quest rewards were changed back to what they were. All prices for weapons/ammo/upgrades and items were changed back to what they were.

#Outcast beyond contact mod#

This version is the middle ground between the original mod and the original game, it is aimed at players who found the original mod too difficult. This is a variant of my True Experience mod, the LIGHT version. Another thing is that everyone was being affected equally to your good/bad actions, now the effect is smoother on Talans not involved in the situations. Other things that didn't make any sense were also changed, you could save Shamaz Keb walking in the fire all the way to him, the damage was too low, the fishes, traps and the Achondar were also no threatening at all. Some easy ways to make money were tweaked as well, now will not be as profitable as before to sell thousands of Hotis, your reputation will also have more impact in your rewards, so keep that in mind. Now you'll not have as much ammo as before, the resources will have more purpose as you'll actually need the recreators, all prices are also different and more balanced, and to compensate for the lack of money in soldiers and chests, almost all quests will also reward you with Zorkins (something that didn't occur too often before), that also gives more purpose to doing more of them. The purpose of this mod is to change this, make the game more challenging and remove some of the problems, for example, how many medkits you had in the end of the game? 40 or 30? that's ridiculous, and that's why the game has to be harder, the medkit also can't be as good as it was before, especially because now we have the option to auto-replenish health bar and to have better damage resistance. Let's be honest about one thing, EVERYTHING in this game (and the original) is too easy to do and get, there's no challenge at all, even with no targeting assistance, low damage resistance and only using the first weapon with no upgrades through the entire game.







Outcast beyond contact